Not that we’re surprised at all. These days games launching massive on-line worlds for players are all plagued by server, connection and game-play issues.
- See what happened with the Sim City 2013 launch, and how we compare this with the catastrophic Diablo 3 launch.
This seemed to be the case Yesterday when Grand Theft Auto V went on-line. Players have been able to play the solo campaigns, but the on-line feature is what everybody was waiting for. Luckily for Rockstar the effect of the unavailability did not reach catastrophic levels. Players started complaining about connection issues, as well as not being matched up with any on-line players once they finally are logged in. First impressions sucked.
Grand Theft Auto Online Launch Issues:
For those trying to get into GTA Online today, please bear w/ us on some day one tech connection issues that we’re working to stabilize asap
— Rockstar Games (@RockstarGames) October 1, 2013
Rockstar warned fans that it may get rough during the first few hours of going live, which also seems to be the customary thing to do these days with on-line launches. Luckily though, once the issues got sorted out, the experience once playing made-up for the issues. Second Impression: Amazing! Kotaku takes us through the initial game-play second impression.
We really do not want to go on a rant about these on-line issues, but it really needs to be said: We/Fans pay a lot of money for these games, and we are the ones that suffer. In an attempt to curb piracy these production houses are effectively making the gaming experience for the actual paying customer horrible. I’m talking Diablo 3, Sim City and pretty much every game that requires constant on-line connectivity in order to play. There, I said it. Over.
Continue playing GTA V!