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Infinity Blade III

Infinity Blade III

Fans are gearing up for what seems to be the final chapter in the Infinity Blade series, when Infinity Blade III launches on September 18.

Chairs Infinity Blade iOS game series can arguably be considered as the best Smartphone game to date. It may not be the highest selling (although it’s definitely up there with the best), but the series has done remarkably well. The first Infinity Blade sold very well at launch, selling more than 270,000 copies and making over $1.4 million in its first four days after release, making it the “fastest-grossing app” ever released for iOS up to that point. By the end of 2011 it had made at least $23 million in revenue. About half of the game’s sales have been for variants of the iPhone, with the rest split between the iPad and theiPod.

September 18 sees the third installement going live in the iOS store, the same date as iOS7 goes live. The below video sums up the events of the first two games, preparing us for the third one:

 

Touch Arcade, who’s been playing an early build of the game, reports:

“Similar to the other two titles, Infinity Blade III features the same best-in-class swipe-based controls. I’m not sure what it is about the Infinity Blade games specifically, but your swipes feel infinitely more connected to the actual action in the game compared to others.

Oh, and if you were hoping for free roaming control, you’re out of luck. The game is entirely combat focused, with the exact same kind of stopping, searching for sacks of gold, and moving forward via defeating increasingly difficult enemies.

Without getting deeper into review-y sorts of stuff which we’re saving until after the game is actually available, I’d say the best way to describe Infinity Blade III is that it’s just more Infinity Blade. There’s not even a tinge of free to play to it, it looks better than any game I’ve ever seen on the App Store, and I’m not sure it gets much more must-have than this.”

 

Will you be playing Infinity Blade III on iOS?