God of War: Ascension is a another excellent installment introduced by by Santa Monica Studio and published by Sony Computer Entertainment.The game is scheduled to be released on March 12, 2013, for the PlayStation 3(PS3) video game console and will be the seventh installment in the God of War series and a prequel to the entire series. Kratos attempts to sever ties with Ares—who tricked Kratos into killing his wife and child—by defeating the three Furies.

The story behind God of War: Ascension tells the journey of Kratos’ redemption from his past sins and the rise of his rage to break free from Ares’ bond. The game is set six months after Kratos murdered his wife and child; about ten years before the original God of War.

Director Todd Papy stated that the game will be “giving people a look at Kratos’ human side so fans can relate to him better and understand some of the stuff he went through when he was younger. Papy also confirmed that Kratos will have the “Blades of Chaos” and that the story takes place after Kratos sold his soul to Ares. At PAX 2012, Santa Monica announced that the three Furies—who Kratos must defeat to break his bonds with Ares are the main antagonists of the game.

The gameplay of God of War: Ascension will be similar to that of its predecessors. The gameplay of God of War: Ascension will be similar to that of its predecessors. The game will focus on combo-based combat, achieved through the player’s main weapon—the Blades of Chaos—and secondary weapons acquired later. The game will feature revamped quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses.

The game will also feature puzzles and platforming elements. In addition to its similar gameplay, the game will be the first installment to feature multiplayer and be developed with stereoscopic 3D. The game will also feature a revamped combat and weapon system, new gameplay mechanics, and downloadable content.


The game will offer a multiplayer feature for up to eight players, with a small story element. Players will be either on two teams of four, or alone, and will try to take control of a map in order to earn rewards from the gods, although the players must first sell their champion’s soul to one of four deities: Ares, Hades, Zeus, or Poseidon. Each god offers a unique combat play-style and abilities in battle. Players will unlock special magic abilities, new and upgraded armors and weapons, relics, and other treasures as players earn experience points (XP) to level up their Warrior. The attack-style of the god with whom players align is critical to their warrior’s path.

The signature multiplayer mode is Team Favor of the Gods. In this mode, two teams of four try to accumulate a target amount of points in order to claim victory. Points, known as Favor, are earned by kills and other methods, such as collecting treasures. When players are not on the offensive, they may help their team earn points by capturing altars, collecting red orbs from chests, and setting traps for opposing players. Every multiplayer level map features several special power-ups, such as the Boots of Hermes for accelerated speed, providing players with a brief advantage. There is also a regular Favor of the Gods mode, which is a four player match where players are not on teams. Additionally, there is a Capture the Flag mode on the larger maps. A fourth mode is to be revealed. Each multiplayer map is based on a signature God of War location (e.g. Desert of Lost Souls from God of War and Forum of Hercules from God of War III).

[God of War: Ascension – Review]

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