We have a lot of into streaming in on the next update to Diablo 3, Reaper of Souls. The BETA seems to be live and players are streaming live on Twitch (here and here). The below video is from Reaper of Souls showing how the Arcane orb Runes. Reaper of Souls will introduce the new Paladin class you can choose from, as well as various changes to Paragon levels, a new looting system and the newly announced adventure mode with bounties.

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Here’s a few screenshots via diablofans.com:

Diablo 3 Reaper of souls Screenshot 6 

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Diablo 3 Reaper of souls Screenshot 2
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In Adventure Mode, the majority of these story-driven elements have been removed and all waypoints have been unlocked, allowing players the freedom to explore and play the game however they like. The world itself is your battlefield. Go anywhere, slay anything! These modes can be accessed at any time, and you’re welcome to switch between them whenever you please. In addition, we’ve unlocked all difficulty levels, giving you even more control over your in-game experience. Don’t want to play through the story four times on each of your characters? Done. Looking to farm in Adventure Mode at one difficulty, then switch over to Campaign Mode at a different difficulty? You’ve got it.

Bounties are optional, randomized objectives available only in Adventure Mode. In addition to providing players with a guided experience within a specific Act, Bounties are also intended to showcase all the different content Diablo III has to offer. Some example of Bounties you can pick up include slaying a unique monster (like Mira Eamon), killing a boss (like Queen Aranae), clearing a dungeon (like the Khazra Den), and completing an event (like Last Stand of the Ancients).

Nephalem Rifts (previously called “Loot Runs”) are randomized dungeons that are designed to be completed within 10-15 minutes. The goal of Nephalem Rifts is to provide players with a rewarding, endlessly replayable experience, one that continually offers new and exciting moment-to-moment gameplay. . .as well as heaps of loot. They’re also what senior level designer Jesse McCree likes to describe as an opportunity to “break all the rules.”